]> git.r.bdr.sh - rbdr/super-polarity/blobdiff - Super Polarity/Actors/Ship.cs
Protoshow sprint.
[rbdr/super-polarity] / Super Polarity / Actors / Ship.cs
index 502c22ed0b21efa8ea099a14d08e8f27be9a932c..229f639ea4945cf16b4819aabb2ba5ee8c51cb19 100644 (file)
@@ -11,24 +11,25 @@ namespace SuperPolarity
     {
         public enum Polarity : byte { Negative, Positive, Neutral };
 
-        protected uint HP;
         public Polarity CurrentPolarity;
         public uint MagneticRadius;
 
-        protected float FleeVelocity;
-        protected float ActVelocity;
-        protected float ChargeVelocity;
-        protected int RepelRadius;
+        public float FleeVelocity;
+        public float ActVelocity;
+        public float ChargeVelocity;
+        public int RepelRadius;
 
         protected bool Magnetizing;
 
-        public Ship(Game newGame) : base(newGame) {
+        public Ship(SuperPolarity newGame) : base(newGame) {
             MagneticRadius = 250;
             RepelRadius = 100;
 
+            HP = 2;
+
             FleeVelocity = 5;
-            ActVelocity = 3;
-            ChargeVelocity = 1.5f;
+            ActVelocity = 1;
+            ChargeVelocity = 2.5f;
             CurrentPolarity = Polarity.Neutral;
             Magnetizing = false;
         }